The main part of this game is PVP (player vs player), which means sending attacks at players and also defending them. But to be able to send a strong attack or defend successfully, you need to know how to do it. Playing events and collecting rewards can significantly help you improve your attack/defense. However, if you aspire to be one of the best, count on the fact that it will cost you.
Let’s start with the defense
Every castle, except for laboratories, monuments and towers, has its own castellan. This castellan basically defends your castle, and based on how you equip him, he will have a strong defense bonus. The strongest equipment in the game at the moment is relic equipment. However, it cannot be combined with other equipment.
Another helper for your defense is General. However, his bonuses will only work if you attach him to a castle and select his abilities.
Equally important part of your defense are also your tools. Tools are another way to strengthen your defense. These tools are the most common at lower levels. At higher levels you will be able to get more powerful tools, but not until after a few months of playing.
Build items/looks.
Either permanent wall items or temporary items for the mill, stables, etc. also help you with defense. They increase the limit on the walls, or boost CY, strength of troops, etc. You can start using build items from level 11 onwards and you must have a Construction yard built.
The Wall
The wall is the first place where you fight. The more parts of the wall you hold, the less bonus the attacker will have when reaching your courtyard. If you catch an entire attack on the wall, the attacker’s courtyard wave will not activate and will return without a fight. Therefore, it is a good idea to use all available bonuses to increase the number of units on the wall when defending. For example, higher level towers, building items, general, castellan equipment, etc…
For the actual defence setup
The following two sliders are used to redistribute your troops between the different sections of the wall. Dragging them adjusts the % of defenders on the flanks and the center. For example, here the defense is set to 48% left flank, 4% center, 48% right flank.
You can change the ratio of melee/range defenders here. Again by dragging the slider.
The Courtyard
The size of each player’s courtyard is made up of two limits. The own limit and the alliance limit. Here you can see the size of your courtyard and both limits.
If you have more troops in your castle than your limit, only the limit will fight, the others will remain in reserve and will not participate in the fight. If an alliance sends you troops stronger than your own, those troops will replace yours and move them to the reserve.
Setting up courtyard defenses can be done here. Here you can for example adjust the ratio of troops in the courtyard, as well as insert support or other tools for the courtyard.
Attack
Attack is based on a very similar principle to defense, but in reverse. Here you try to improve your commander and your offensive parameters as much as possible. Just like in defense, you can get help from a attached general here. Again, don’t forget to choose his abilities.
The attack itself takes place in waves. Therefore, the more waves you have, the better. At the beginning of the game you only have one wave unlocked and as your account level up you can unlock up to 6. Additional waves can be obtained using temporary items, equipment and advanced relic tools. But all this only at higher levels.
Here I will try to explain how the attack screen works and what you will find here.
We will start from the top left corner. Here you can see the assigned commander and general and their abilities. If you need to change any of this, just click on the commander (this will send you to the equipment menu), or for the general, click on the ability change icon (this will send you to a window where you can change the assigned general’s abilities)
The main part of the attack screen are the waves – filling them is usually quite simple. You have several options. Use the presets, autofill, or do it manually. Manual fill is the most laborious and means you have to click into the symbol, for units/tools, and select those units/tools each time.
Presets
Presets work by saving the preset first and then applying it to the selected waves. Note that you can only save a preset if you have only one wave selected for saving. Presets are superior to the autofill, so you can’t overwrite a preset with autofill, whereas a deployed autofill can.
You can unlock up to 10 presets for rubies where you can then keep your settings and reuse them.
Autofill
It’s ideal to use it on spied targets. If the target is not 100% spied, the autofill will not work properly.
Tool and unit filters
As the name says, these are used to make the autofill deploy what you want. Don’t want to use mead units for attack? Untick the “mead” option in the units section. Want to use only event tools for event attacks? Tick the “event only” option in the tools section. Want to deploy, only ranged units? Untick “sword” symbol (in the filter for melee units) and the filter will only deploy ranged units.
The “save for next attack” button. This button saves the filter settings and “uncheck/check” your flanks and center and waves.
Units and Tools List
Here you can see the available units and tools
When you have all this set up and your attack ready, click on the “attack” button and it will offer you a choice of four horses to speed up your army’s movement. The first one for coins, the second two for rubies and the last one for feathers. The last horse (feather one) has the same parameters as the best ruby one. Your speed and how soon your army will be spotted can also be affected by higher level stables, equipment and research etc…
If you managed to send an attack, you can track it here in the movement overview. Here in this tab you can see all your units sent outside the castle.